Dalinda Marsayas


Female Half-Elf Fighter (Spear Fighter) 1/Rogue 3
CN Medium Humanoid (Elf (Bright), Human (Braonin))
Initiative +6; Senses: Perception +15; Low-Light Vision.


AC 20 (Dex 4, Armor 3, 2 Dodge, 1 NA), touch 16, flat-footed 14

HP: 37 (1d10+2, 3d8+6, +4)

Fort: 5, Ref: 7, Will: 2 (+4 Against Enchantments)



Fortuitous Elven-Branch Spear: 9 (1d8+7) (P, Brace, Reach, x3); Enhancement Bonus: 1

Speed 30 ft.

Special Abilities:


Sneak Attack: 2d6


Str 12, Dex 19, Con 14, Int 14, Wis 12, Cha 7

Base Attack: 3; CMB +7; CMD 20 (3 BA, 1 Str, 4 Dex, 2 Dodge)

Traits: Finish the Fight, Threatening Defender, Warrior of Old
Drawbacks: Righteous Indignation

Feats: Agile Maneuvers (Free), Combat Expertise (Free), Combat Reflexes (Bonus — Rogue since Weapon Finesse is already Free), Deft Maneuvers (Bonus — Rogue Talent: Underhanded Trick), Dodge (Bonus — Spear Fighter), Exotic Weapon Proficiency (Elven Branched Spear) (Bonus — Half Elf), Fast Learner, Mobility (Free), Piranha Strike (Free), Power Attack (Free), Weapon Focus (Spears) (Bonus — Fighter), Weapon Finesse, Weapon Trick


Background: +8
Bonus Knowledge: +4
Favored Class: +4
Fighter: +4
Rogue: +30


Appraise: 9 (4 Ranks, 2 Int, 3 TCS)
Acrobatics: +11 (4 Ranks, 4 Dex, 3 TCS)
Bluff: +2 (1 Ranks, -2 Cha, 3 TCS)
Climb: +8 (4 Ranks, Str 1, 3 TCS)
Disable Device: +13 (4 Ranks, 4 Dex, 3 TCS, 2 TF)
Escape Artist: +11 (4 Ranks, 4 Dex, 3 TCS)
Intimidate: +3 (2 Ranks, -2 Cha, 3 TCS)
Knowledge (Dungeoneering): +9 (4 Ranks, 2 Int, 3 TCS)
Knowledge (Local): +9 (4 Ranks, 2 Int, 3 TCS)
Perception: +15 (4 Ranks, 1 Wis, 3 TCS, 2 KS, +5 Competence) (
2 TF)
Sense Motive: +8 (4 Ranks, 1 Wis, 3 TCS)
Sleight of Hand: +11 (4 Ranks, 4 Dex, 3 TCS)
Stealth: +11 (4 Ranks, 4 Dex, 3 TCS)
Swim: +8 (4 Ranks, Str 1, 3 TCS)

Favored Class Bonus: +4 Skill Points, +4 HP

Languages: Common, Dwarven, Elven, Old Braonin

Racial Modifier: +2 Dexterity


Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes.


Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Danger Sense (Ex): At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).

Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Armor Proficiency: A spear fighter is not proficient with heavy armor or tower shields. Instead, he gains Dodge as a bonus feat, even if he doesn’t fulfill the prerequisites, but he can’t use this feat while wearing heavy armor or using a shield.

This alters the fighter’s armor proficiencies.

Rogue Talent: Underhanded Trick: A rogue who selects this talent gains Deft Maneuvers as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty Trick (although she must take the feat as normal). If she succeeds in giving her target the blinded condition through the Dirty Trick Combat Maneuver, the target cannot remove the condition during the first round of blindness



“Theive 1”: +1 Natural Armor
“Theive 2”: +5 Perception

“Theive 3”: Fortuitous imbued into Elven Branch Spear

Magical Elven-Branched Spear; Leaf Armor



For her entire life, Dalinda had been surrounded by fools.

Dalinda’s mother — Ailbhe — was a fool.

A little over four decades ago, Ailbhe had been a fair young woman with blonde hair so light it looked white beneath the moon. Briefly, the young peasant had been the talk of Aebhentur for her many suitors, but that passed once it was clear that someone had talked Ailbhe out of her virtue. Her suitors evaporated like morning mist. None claimed to be the father. With no suitors paying court, Ailbhe was of little use to her family.

Another mouth to feed was even of less use.

Ailbhe took in the wash and sewed clothes to keep her and her bairn alive. She raised her daughter on stories of romance and love. Dalinda never saw anything romantic about strange elves or moonlight when it meant hard work and empty bellies.

Stories and romance didn’t save Dalinda from Count Halvar’s soldiers conscripting the poorest lads and lasses of Aebhentur as his battle-fodder. The last time Dalinda saw Ailbhe was when her mother was being beaten for trying to hide Dalinda from Count Halvar’s soldiers.

Count Halvar was a fool too, Dalinda quickly decided. The count’s foolishness mostly consisted in making too many enemies. Though putting a spear into Dalinda’s hands also proved foolish.

Dalinda took to the spear as if she were born to it. She killed many men and no few women for Count Halvar in his incessant border skirmishes. Count Halvar was quite taken with Dalinda. Not because she was a great beauty, she wasn’t. She was even less of a beauty after he started cutting her. Every time Dalinda disrespected the Count he took his dagger and cut her face. Dalinda never found a respectful tongue but she did discover many scars. Count Halvar just laughed and cut.

It is little surprise that when a new recruit started to ask Dalinda questions about the Count that she had a great deal to say. Things like when Count Halvar would be deepest in his cups or when his guard changed.

Once Count Halvar had been murdered and his treasure room ransacked, Dalinda had expected that she would be free.

But no, Jordan, that curious recruit, tied her up and brought her to the Vale with Count Halvar’s other treasures. “The Red Eye values talent as well as treasure.”

Whatever the Red Eye value, it wasn’t Dalinda’s freedom. While their tutelage left fewer physical scars it was in many ways mentally harsher. It was impersonal. They did not care about her disrespectful tongue. They cared whether she obeyed. Then they cared whether or not Dalinda’s clever fingers could find them profit.
Jordan loved profit. He also loved to profit from a bit of murder. Count Halvar wasn’t the only noble he was paid to kill.

Dakath del’Agost Dianndor paid Jordan to murder several of his enemies. One day he decided to pay Jordan to murder Lady Merlara Ralomenor. Jordan instead sent Dalinda to murder the Lady Merlara.

Dalinda crept unseen into Deathknelt Keep. She crept into Lady Merlara’s bedchamber, but she did not find Lady Merlara sleeping.

Lady Merlara was no fool. With a word, Dalinda’s spear was ash and Dalinda herself caught in viridian coils.

But Lady Merlara did not kill Dalinda. Instead she asked her questions and once she was satisfied she said, “We will have no more of that child. You are of the blood and you are mine now.”

From that night onwards, Dalinda slept at Deathknelt Keep. She slept in the barracks with the other guards and every fortnight she got paid. Jordan also discovered the coin Dakath pays for failure. Jordan, it turns out, was also a fool.

Dalinda did not know if she was free, but getting paid was something to which she could grow accustomed.

It wasn’t only coins that kept her at Deathknelt Keep. It wasn’t even obedience to Lady Merlara. It was Shaareal. Shaareal was kind to Dalinda and interested in what Dalinda had to say. She even liked Dalinda’s sharp tongue. After several months, Dalinda realized that she had a friend. She had never had a friend before.

The day before Shaareal left on an assignment, she gave Dalinda a gift: a beautiful spear carved into the shape of a tree, its boughs bear leaves of sharpened steel. Shaareal told Dalinda that it was made by one of her ancestors, some smith whose name Dalinda cannot remember. The spear itself also has a name, but the name is in elvish which Dalinda can barely speak.

Dalinda thinks that only a fool would name a weapon, but she loves the spear, the only gift she had ever been given. Just as she loves Shaareal, her only friend.


Dalinda is a lithe and dexterous woman. Her face is a horrific mess of scars. Her hair is a muddy brown and her ears are slightly pointed. For a woman who can barely speak elven her armor and weapons are of distinctly elven make.


Dalinda is a fiery ball of barely suppressed rage and hate. She hates nobles, who she feels want to make slaves of everyone. She hates the Red Eye who stole her life and worse stole her only friend.

She doesn’t hate Lady Merlara who she holds in almost religious reverence, but she also doesn’t know if she is free.

Dalinda is very adept at taking her rage out on the world and there never seems to be a dearth of fools looking to get stabbed.

The only person Dalinda doesn’t have conflicting feelings about is Shaarael. She would burn the world for her friend.

Dalinda Marsayas

Reign of Hazards JohnGrady urielao