Beastiary - Humanoid Zombie

Zombies of Talanor

This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.


These undead, rotting corpses arose following the Shaping of the world. With their life essence sucked into the rift between the Material Plane and the Ether, the corpses of the lost arose as walking dead moments later.

Knowledge – Last Haven: Table #1

Ysildaë recognized the creatures. She’d seen their crimson eyes staring hungrily at her as they chased her through the streets of Oldtown upon her arrival in the Vale. They moved fast… fast as she could move. Had Anarin not carried the dwarf, no doubt Toraim would have been caught. And when they did catch you, they could attack quickly striking you with multiple blows of their heavy fists that brought the pestilence and disease of Death, itself.

Ysildaë came down with her left boot shattering its skull. Bone and blackened matter flies out in a concussive wave spreading it’s disease throughout the immediate area. Yet, by the grace of Valthyra none of the group are affected by the foul substance. The headless zombie collapses to the ground.

Knowledge – Last Haven: Table #2

Randall recalls the old stories told at the temple which would suggest that zombies are resistant to slashing blades, but one look at the grey, loose flesh of these creatures and you know that not to be the case here. No DR.

The paladin recoiled from Muraisa. In her eyes, he had seen the shadow of his dreams reflected back at him. Dreams that Selefahn had revealed to him over the years. Dreams he thought were his own. Manifestations of his fears. He had seen the doom of the world. A blackened shadow rising in the cosmos. Spreading like a plague. He had seen a sea of bones where Selefahn would come and usher the souls of the dead to the ether and beyond. There, the shadow descended and turned the bones black as blood. It dried the river of tears cried for no one. The demons in the wastelands fled from the shadow and were consumed by the darkness. The bones stirred and came to life filled with hatred and blackened with corruption. The paladin looked back at Muraisa. A horrific look upon his face. She and Randall carried the doom of Selefahn.

By his recollection of the parables of Selefahn, Sautekh knew these undead harkened back to those first empowered by the Harbinger. Swelled with the power of Kiravor’s corruption, the undead would explode upon their destruction sending their flesh and bone at their slayers. Infecting them with disease.



Speed: >30 ft.
Melee: Bite or slam (plus disease and grab)
Special Attacks: disease, quick strikes

Special Abilities

Death Burst (Ex): When a zombie dies, it explodes in a burst of decay. All creatures adjacent to the plague zombie sustain 1d6 damage and are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract Death Rot.

Death Rot: The natural attacks of a Zombie of Talanor carries the Death Rot disease. Bite or slam—injury; save Fort DC 12; onset ? days; frequency ?; effect ?; Anyone who dies while infected rises as a zombie in ?.

Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

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Beastiary - Humanoid Zombie

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