Reign of Hazards
Spell - Detect Unholy
Detect Unholy
“The priest pulled out a small skull holding it before the entrance. Chanting a few words under his breath, the priest nodded as the emerald eyes of his holy symbol revealed the danger of the crypt…”
Level: 1
Casting Time: 1 Action
Components: V,S
Range: 60’+
Target: self
Duration: Concentration
Save: Wisdom
Source: Divine
You hold up your holy symbol and detects emanations of “unholy” with a ray that extends straight out 5’ wide and 60’ or more ahead of the symbol. The definition of “unholy” varies based on the cleric: generally, it encompasses creatures considered unholy to the cleric’s deity and those with clearly harmful intent. Depending on the strength of the spell, it may detect even more subtle dangers. This spell does not reveal creatures that are otherwise hidden but does inform the cleric that evil intentions radiate from a certain position. This spell manifests differently depending on the deity. For example, it may be seen as a radiant light behind the unholy creature or object that is only visible to a cleric of Dasyra.
Table: Casting Check
Result | Description |
---|---|
1-11 | Failure. |
12-13 | Unholy creatures are potentially detected, as well as objects inherently dangerous in nature, such as traps and cursed weapons. Unholy creatures receive a Wisdom save versus spell check DC to remain undetected by the spell. |
14-17 | Unholy creatures are automatically detected, as well as objects inherently dangerous in nature, such as traps and cursed weapons. Unholy creatures do not receive a Wisdom save to remain undetected. |
18-19 | To a range of 120’ in all directions from the cleric, unholy creatures are automatically detected, as well as objects inherently dangerous in nature, such as traps and cursed weapons. Unholy creatures do not receive a Wisdom save to remain undetected. |
20-23 | The cleric is immediately aware of all unholy creatures and objects within 180’. In addition, unholy creatures and objects are obvious to the cleric’s allies, manifesting in a way similar to the cleric. |
24-27 | The cleric is immediately aware of all unholy creatures and objects within 180’. In addition, unholy creatures and objects are obvious to the cleric’s allies, manifesting in a way similar to the cleric. In addition, the cleric is also aware of creatures with intentions harmful to her, even if the creatures are not unholy to her deity. For example, a mindless but aggressive spider would be detected, as with the hungry bear thinking of eating the cleric. |
28-29 | The cleric is immediately aware of all unholy creatures and objects within 180’. In addition, unholy creatures and objects are obvious to the cleric’s allies, manifesting in a way similar to the cleric. In addition, the cleric is also aware of creatures with intentions harmful to her, even if the creatures are not unholy to her deity. For example, a mindless but aggressive spider would be detected, as with the hungry bear thinking of eating the cleric. The creatures detected by dispel or paint by the light of truth, suffering a -1 penalty to all attack roles, damage roles, skill checks, spell checks, and saving throws while in range. |
30-31 | The cleric is immediately aware of all unholy creatures and objects within 240’. In addition, unholy creatures and objects are obvious to the cleric’s allies, manifesting in a way similar to the cleric. In addition, the cleric is also aware of creatures with intentions harmful to her, even if the creatures are not unholy to her deity. For example, a mindless but aggressive spider would be detected, as with the hungry bear thinking of eating the cleric. The creatures detected by dispel or paint by the light of truth, suffering a -2 penalty to all attack roles, damage roles, skill checks, spell checks, and saving throws while in range. |
32+ | The cleric is immediately aware of all unholy creatures and objects within 300’. In addition, unholy creatures and objects are obvious to the cleric’s allies, manifesting in a way similar to the cleric. In addition, the cleric is also aware of creatures with intentions harmful to her, even if the creatures are not unholy to her deity. For example, a mindless but aggressive spider would be detected, as with the hungry bear thinking of eating the cleric. The creatures detected by dispel or paint by the light of truth, suffering a -4 penalty to all attack roles, damage roles, skill checks, spell checks, and saving throws while in range. |