Reign of Hazards
Spell - Faelynns Coin
Dungeons & Dragons, 5e
School: Conjuration [Creation]; Level: Cleric/Oracle 6
Casting Time: 10 Minutes
Components: V, S, DF, M (Valuable offerings; see text), F (one gold coin)
Effect: The divine essence of Faelynn infuses a coin, the strength of which is negotiable
Saving Throw: none; Spell Resistance: no
Casting this spell constitutes performing a rite of sacrifice to Faelynn, the Merchant, making an offering to the Lady of Abundance and channeling a measure of her might into a single coin. The power and abilities of this divinely infused coin correspond directly to the value of the offering, allowing for three distinct effects.
Blessed Coin: Making a sacrifice worth 1,500 gp blesses the focus as a “lucky” coin for 1 month. Any creature that bears the coin gains a luck bonus on all Appraise, Diplomacy, Profession, and Sense Motive checks. This bonus or penalty is equal to 1 per 3 caster levels (maximum +5 at 15th level). In addition, the coin can produce an effect similar to the spell Augury once per day—its ﬂip producing a weal (heads), woe (tails), or nothing result (landing on the edge). Potentially unknown to the bearer (if different from the caster), the caster can telepathically hear any question asked of the coin and, as a free action, influence the result as he chooses.
Merchant’s Mantle: Making a sacrifice worth 3,000 gp transforms the coin into a kind of divine aegis for any who swallow the coin. Upon ingesting the coin, the target gains a sacred bonus to Charisma equal to +1 per 3 caster levels (maximum +5 at 15th level). The bearer’s blood also takes on a hue like liquid gold and runs slowly, granting him immunity to poison, disease, and aging effects, and causing him to automatically stabilize if reduced to fewer than 0 hit points. Additionally, the bearer can eat gold to heal himself, regaining 1 hit point for every 20 gold pieces he consumes (materials other than gold provide no beneﬁt). The coin’s effects last for 1 day per caster level.
Gold Guardian: Making a sacrifice worth 6,000 gp allows the focus coin to animate nearby coins as an Animated Hoard. When cast into a pile of 100,000 coins, an animate hoard forms under the control of the caster. The guardian serves for 1 month. After this month, coins begin disappearing from the guardian at a rate of 100 gp per day, reducing the creature’s hit points by 1 per day. When the guardian’s hit points reach 0, the guardian collapses and the focus coin is destroyed. Coins lost from the guardian can be replaced, restoring any lost hit points.