Spell - Fetter Blood

Fetter Blood

“The aging druid clenched a fist, squeezing the blood of vile creature. Unable to move, it writhed in pain…”

Source: Circle of Blood

Reign of Hazards

DC: 12
Casting Time: 1 Action
Components: V,S
Range: 90 ft.
Duration: Concentration, up to 1 minute
Save: Strength

Your attachment to the leyline, allows you to feel the life force of all creature within a 20-foot square starting from a point within range. For the duration, you are able to restrict the targets’ muscles from moving. A creature affected by the spell may take an action on their turn to make a Strength check against a DC equal to the results of your spell check. On a success, it frees itself. When the spell ends, you lose your grip on the blood of the creatures in the area of effect.

Table: Casting Check
Result Description
1-11 Failure.
12-13 A creature within the area of effect is limited to half movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself.
14-17 A creature within the area of effect loses all movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself.
18-19 A creature within the area of effect loses all movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself. This spell remains in effect for 1 round after concentration ends.
20-23 A creature within the area of effect loses all movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself. This spell remains in effect for 1d4 rounds after concentration ends.
24-27 A creature within the area of effect loses all movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself. In addition, an affected creature also suffers 1 point of temporary strength damage until the spell ends or it frees itself. This spell remains in effect for 1d4 rounds after concentration ends.
28-29 A creature within the area of effect loses all movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself. In addition, an affected creature also suffers 1 point of temporary strength damage until the spell ends or it frees itself. This spell remains in effect for 1d4 rounds after concentration ends. Further, the area of effect is increased by 5 ft. plus an additional 5 ft. for every 5 druid levels.
30-31 A creature within the area of effect loses all movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself. In addition, an affected creature also suffers 1d3+1 points of temporary strength damage until the spell ends or it frees itself. This spell remains in effect for 1d4 rounds after concentration ends. Further, the area of effect is increased by 5 ft. plus an additional 5 ft. for every 5 druid levels.
32+ A creature within the area of effect loses all movement unless it succeeds on a Strength saving throw until the spell ends or it frees itself. In addition, an affected creature also suffers 1d3+1 points of temporary strength damage until the spell ends or it frees itself. This spell remains in effect for 2d4 rounds after concentration ends. Further, the area of effect is increased by 10 ft. plus an additional 5 ft. for every 5 druid levels.

Bright Tower & Last Haven

School: Enchantment [Compulsion]; Level: [Class/Level]
Casting Time: 1 Standard Action
Components: V, S, DF
Range: Close (25ft. + 5ft./2 levels)
Target:
Duration:
Saving Throw: none; Spell Resistance: none

[Description]


Arcana – Spells
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Spell - Fetter Blood

Reign of Hazards JohnGrady JohnGrady