Spell - Radiant Shield

Radiant Shield

“The radiant light of stars illuminating the sky surrounds and protects you…”

DC: 12
Casting Time: 1 Action
Components: V , DF
Range: 0 ft.
Target: Self or other.
Effect: A barrier of light
Duration: Concentration; varies.
Save: None
Source: Dasyra, the Shining Star.

A barrier of pure starlight erupts from the ether, interposing itself between you and your opponents.

Table: Casting Check
Result Description
1-11 Failure.
12-13 The cleric conjures a weakly pulsating shield of starlight that provides a +2 bonus to Armor Class.
14-17 The cleric conjures a pulsating shield of starlight that provides a +4 bonus to Armor Class and a +1 bonus on Reflex saving throws against area of effect spells for 1 round after concentration is broken.
18-19 The cleric conjures a pulsating shield of starlight that provides a +4 bonus to Armor Class and a +1 bonus on Reflex saving throws against area of effect spells for 1d6 rounds after concentration is broken. When casting the prayer, the cleric can apply the shield to herself or one ally touched.
20-23 The cleric conjures a bright shield of starlight that provides a +4 bonus to Armor Class and a +2 bonus on Reflex saving throws against area of effect spells for 2d6 rounds after concentration is broken. When casting the prayer, the cleric can apply the shield to herself or one ally touched. In addition, the shield also blocks Necromancer’s Touch automatically.
24-27 The cleric conjures a radiant shield of starlight that provides a +4 bonus to Armor Class and a +2 bonus on Reflex saving throws against area of effect spells for 2d6 rounds after concentration is broken. When casting the prayer, the cleric can apply the shield to herself or one ally touched. In addition, the shield also blocks Necromancer’s Touch automatically. If an opponent’s attack misses you by 4 or less, the attack strikes the radiant shield and the opponent must make a Wisdom save with a DC equal to 10 plus your wisdom modifier or suffer disadvantage to all attacks until the end of his next turn. If the opponent critically fails this save, they are instead blinded for 1d4 rounds.
28-29 The cleric conjures two radiant shields of starlight that protect her and one ally touched. Each shield provides a +4 bonus to Armor Class and a +2 bonus on Reflex saving throws against area of effect spells for 1d4 hours. In addition, the shield also blocks Necromancer’s Touch automatically. If an opponent’s attack misses you or your shielded ally by 4 or less, the attack strikes the radiant shield and the opponent must make a Wisdom save with a DC equal to 10 plus your wisdom modifier or suffer disadvantage to all attacks until the end of his next turn. If the opponent critically fails this save, they are instead blinded for 1d4 rounds.
30-31 The cleric conjures a battalion of shields that protect him and all of his allies within 10’ of the cleric. Each shield lasts for 1d4 hours and follows the allies even if they leave the cleric’s side. Each shield has three benefits. It provides a +6 bonus to Armor Class and a +2 bonus on Reflex saving throws against area of effect spells. Secondly, the shields block Necromancer’s Touch automatically. Thirdly, if an opponent’s attack misses you or a shielded ally by 6 or less, the attack strikes the radiant shield and the opponent must make a Wisdom save with a DC equal to 10 plus your wisdom modifier or suffer disadvantage to all attacks until the end of his next turn. If the opponent critically fails this save, they are instead blinded for 1d4 rounds.
32+ The cleric’s faith in Dasyra is rewarded with a globe of radiant energies that protects her and her allies within 10’ of the cleric. The shimmering globes follwo the allies evin if they leave the cleric’s side, and they last until Cíthrel, the divine star, falls below the horizon the following morning. Each shield has four benefits. It provides a +6 bonus to Armor Class and a +2 bonus on Reflex saving throws against area of effect spells. Secondly, the shields block Necromancer’s Touch automatically. Thirdly, if an opponent’s attack misses you or a shielded ally by 6 or less, the attack strikes the radiant shield and the opponent must make a Wisdom save with a DC equal to 10 plus your wisdom modifier or suffer disadvantage to all attacks until the end of his next turn. If the opponent critically fails this save, they are instead blinded for 1d4 rounds. Finally, it reduces the damage on all attacks against its target by an amount equal to one-half of the level of the cleric.

Arcana – Spells
Return to the Main Page

Spell - Radiant Shield

Reign of Hazards JohnGrady JohnGrady