Spell - Shocking Grasp

Shocking Grasp

“I felt the crackling energy of the sky gather in my hands as I reached outward to the beast. Grasping its leg, the electrical energy discharged in a violent burst…”

Source:

Reign of Hazards

DC: ##
Casting Time: 1 Action
Components: V
Range: Touch
Duration: Instantaneous
Save: Dexterity

Lightning springs from your hand to deliver a shock to a creature you try to touch.

Manifestation

Corruption

Roll 1d8: (1)

Misfire

Roll 1d3: (1) The caster’ shocks himself with electrical energy for 1d4 damage; (2) the caster shocks one random determined nearby ally for 1d4 damage; (3) the caster sends a blast of electrical energy into the sky/ceiling illuminating the area in bright light for 1 round.

Table: Casting Check
Result Description
1-11 Failure.
12-13 You draw a small amount of electricity from the air into his hands and can attempt to make a spell attack on an adjacent target. On a hit, the target takes 1d6 lightning damage.
14-17 You draw electricity from the air into his hands and can attempt to make a spell attack on an adjacent target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage and can’t take reactions until the start of its next turn.
18-19 add intelligence bonus to damage
20-23
24-27 2d8 damage
28-29 Advantage, add 1d8 damage with metal armor
30-31 3d8 damage
32+

Dungeons & Dragons, 5e

As written.

Pathfinder, 1e

As written.


Arcana – Spells
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Spell - Shocking Grasp

Reign of Hazards JohnGrady JohnGrady