Reign of Hazards
Spell - Shocking Grasp
Shocking Grasp
“I felt the crackling energy of the sky gather in my hands as I reached outward to the beast. Grasping its leg, the electrical energy discharged in a violent burst…”
Source:
Reign of Hazards
DC: ##
Casting Time: 1 Action
Components: V
Range: Touch
Duration: Instantaneous
Save: Dexterity
Lightning springs from your hand to deliver a shock to a creature you try to touch.
Manifestation
Corruption
Roll 1d8: (1)
Misfire
Roll 1d3: (1) The caster’ shocks himself with electrical energy for 1d4 damage; (2) the caster shocks one random determined nearby ally for 1d4 damage; (3) the caster sends a blast of electrical energy into the sky/ceiling illuminating the area in bright light for 1 round.
Table: Casting Check
Result | Description |
---|---|
1-11 | Failure. |
12-13 | You draw a small amount of electricity from the air into his hands and can attempt to make a spell attack on an adjacent target. On a hit, the target takes 1d6 lightning damage. |
14-17 | You draw electricity from the air into his hands and can attempt to make a spell attack on an adjacent target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage and can’t take reactions until the start of its next turn. |
18-19 | add intelligence bonus to damage |
20-23 | |
24-27 | 2d8 damage |
28-29 | Advantage, add 1d8 damage with metal armor |
30-31 | 3d8 damage |
32+ |
Dungeons & Dragons, 5e
As written.
Pathfinder, 1e
As written.